Ahh Space Hulk – in my experience one of the most frustrating board games ever made (if you’re playing as the Space Marines) – your enemy has unlimited numbers of flesh-eating Giger-esque monsters to hurl at you from concealed hatches and darkened corridors, and you have a 2-in-6 chance of actually hitting them with your weapon, and even then only of you saved enough action points to actually fire your your weapon that turn, and assuming you have any ammo left…
Thankfully (from my point of view at least), most of that unpleasantness was left behind with the first video game incarnation Space Hulk: Vengeance of the Blood Angels in 1995. It became a first-person shooter in the vein of Doom, which I happily played for many hours, relishing the ability to fire as many time as I liked with never a mention of bloody action points.
However, now it seems there’s a new video game on its way developed by Full Control, and it’s one that seems to be sticking to its boardgame roots. It’s a turn-based strategy game, and according to the Games Workshop blog, it’s keeping the whole thing of action points, limited ammunition, overwatch, etc.
It looks interesting. The website promises a full single player campaign based on the Sin of Damnation hulk from the boardgame and the ’95 video game, co-op multiplayer against an AI Genestealer enemy, competitive multiplayer basically recreating the original boardgame, and cross-platform multiplayer, seemingly allowing PC, MAC, and iOS players to play against/alongside one another.
I like the idea of stomping around in the massive Terminator Tectical Dreadnought armour through those dark corridors blasting alien horrors. But I don’t know if my fragile little mind can handle getting mauled (again!) by said alien horrors because I used too many action points opening doors, and my super-human genetically enhanced warrior is now too tired to pull the damn trigger!
I think I need a lie down.