Tag Archives: 40k

Book Review: Fifteen Hours, by Mitchell Scanlon

It’s been a bit quiet in the Cantina of late for one reason and another, but I am assured that the dry spell is at an end, and to kick things off here’s my review of Mitchel Scanlon’s addition to the 41st millennium, Fifteen Hours.

Fifteen Hours

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Book Review: Salvations Reach, by Dan Abnett

So, at the beginning of this week I finished reading the latest in Dan Abnett’s amazing Gaunt’s Ghosts saga, Salvations Reach. Here I’ll try and review it sensibly, but I can make no promises that it won’t turn into fanboy ramblings… Oh, and there will be spoilers, so don’t read any further than this if you’ve yet to read the book!

Gaunt's Ghosts: Salvations Reach, by Dan Abnett

For those of you not acquainted with the Gaunt’s Ghosts series, they’re set in the universe of Games Workshops Warhammer 40,000, a grim, dark place where a dystopian human Imperium is besieged on all sides by aliens, traitors, mutants, and daemons. By all accounts not a particularly pleasant place to live. The bulk of humanities defending armed forces is made up of the Imperial Guard, human soldiers in their trillions divided into regiments and spread across the warzones of the far future. The Ghosts – officially called the Tanith 1st – hail from the forested world of Tanith, which was destroyed by a Chaos (the big nasties in the Warhammer 40,000 universe) on the very day that they were founded and started to ship off world. Rather than see the fighting men of the 1st die in a fight they couldn’t win, Colonel-Commissar Ibram Gaunt got as many as he could away from the doomed planet, and lead them as part of the Sabbat Worlds Crusade.

Salvations Reach is the fourteenth novel in the series, and sees the Ghosts receiving an influx of new recruits from Belladon (the regiment has previously received re-enforcements from Vervunhive, and was merged with the Belladon 81st Light Recon), in the form of a company colours band, and a handful of others from Vervunhive itself, including one who proves to be quite a shock to Gaunt…

They are shipping out into their first combat action in a while, and are undertaking a vital yet potentially suicidal mission to a space station – the titular Salvations Reach. The novel deals heavily with the interpersonal goings-on between the members of the regiment a lot, introducing new characters – both military and otherwise – and setting up a lot of potentially interesting situations in the future. In fact, this whole book seems to be setting us up for something else. The build-up before the Ghosts reach the station overshadows the actual mission, almost to the point that the story of the mission starts to feel a little rushed, as if there was too much story to squeeze into too short a page count.

Although the writing is as always superlative, and the story is strong – and in places heart rending, including the death of at least one much loved character – I can’t help but shake the feeling that if this were written by someone like Robert Jordan or Tolkien, this book would be the first part in a much larger one. So much is left open, foreshadowing major events that are so close and clearly-going-to-be-awesome that it’s almost painful to finish that last page and close the book. It makes me wish Salvations Reach had been released at the same time as its immediate sequel, so that the two could be read back-to-back, and the two would become part of a much more complete whole.

Whenever I read one of the Gaunt’s Ghosts novels, I always compare it to my favourite in the series, Necropolis, which is an absolutely astounding book that I’ve re-read more times than I care to count. Compared to that, Salvation Reach just doesn’t seem as involved, and towards the end seems to change from having fast paced to rushed. By anyone else’s standards it’s amazing. By Mr. Abnett’s, it’s merely good.

Wow, I think that’s the first time I’ve ever criticised one of his novels!

Ranking: 4 out of 5


Could this be the Games Workshop film we’ve been waiting for?

That, for those of you unaware of this project, is the trailer for the fan-made Warhammer 40,000 film The Lord Inquisitor. Not only does it look fething epic, it also has (semi)official backing from Games Workshop themselves. GW have notoriously fickle and complicated IP copyrights, and trying to get a deal with them to do anything is nigh-on impossible (as the makers of the German fan film Exterminatus discovered a few years ago). However, the Lord Inquisitor seems to be succeeding where others have failed. Posting on the project’s website Erasmus wrote;

“So GW really  wants to see this project finished and they want me to have a kind of license that allows me to make non commercial Warhammer 40.000 movies.  I mean, how cool is that?:)”

It seems that far from sending in the lawyers to shut the project down, GW actually wants to see the film get made, and is making efforts to see that from a legal standpoint, it can happen. At the moment it’s all just a promise from GW whilst they investigate the legalities and their own convoluted IP processes, but the fans seem optimistic, and with good reason.

If this film makes the long run to completion, it could finally be the film that fans of the Warhammer 40,000 franchise (or 40K as it’s called by players) have been longing for. Judging by the quality of what’s been released so far, it’s on par with any major cinematic release, it’s being made by real fans with a passion for the lore and the universe it’s dealing with (neither of which could be said for the failed Bloodquest attempt), and it looks to have a far more compelling story than the lacklustre Ultramarines film released in 2010 – a film which was backed, supported, and promoted by GW, and written by one of their big-name authors, Mr. Dan Abnett.

I for one have my fingers firmly crossed that this film makes it, and will be slaughtering heretics in the Emperors name to ease it’s transition from Youtube trailer to feature-film reality (Legal note: I won’t really be slaughtering anyone. It’s just Hyperbole).


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