Tag Archives: Halo

24 Hour Gaming Marathon

FA10upjVSo this bank holiday weekend Rooney and myself are doing a 24 hour gaming marathon on XBox One to raise money for Meningitis Now which is an incredible charity. Rooney will be doing his 24 hours on Friday through to Saturday and I’ll be doing mine on Sunday through to Monday.

At present the timetable is:

Rooney – 12pm on Friday 25th March (finishing 12pm Saturday 26th). Playing Elder Scrolls Online, Halo 5, SW: Battlefront.

Hibiscus – 9am Sunday 27th March (finishing 9am Monday 28th). Playing Witcher 3, SW: Battlefront, Elder Scrolls Online.

Please check out the link for more information and also feel free to donate and/or share the link. We will be sharing updates on Facebook and Twitter and will do a post on here after on how it went and so on. Any money raised will make a huge difference.

https://www.justgiving.com/Aimee-Power1


MCM Expo 2013

Rooney and I had been looking forward to Expo for months and now sadly it is over 😦 but we had a fantastic time and here is a brief blog about what we got up to.

On the Friday Rooney and I wore our Jedi outfits as we knew that these would be the least popular of all of our costumes and decided to spend the first day mostly spending money at all of the lovely stalls. We were stopped for a few photographs but were mostly able to focus on looking around and seeing what there was in the arena, so we made a good decision on that one. It was a really nice day, quite chilled and after a few hours we headed back home with bags of shopping and spent the rest of the day preparing for day two.

The second day was absolutely crazy, Rooney wore his red spartan armor from Halo while our friend Darren wore his blue spartan armor. The boys have spent months and months on these and they looked incredible. Rooney managed to spare enough time to put together a marine costume for me to wear which looked great and also was surprisingly comfortable. The costumes were really popular and we had so many photos taken it was unbelievable. We met our costuming group for the first time Halo Cosplay Uk (https://www.facebook.com/HaloCosplayUk?fref=ts), the guys looked great and were all amazing people. As soon as I met them I felt like I had known them for years. Also on the second day we had an interview by Queens of Winn (www.queensofwinn.com) which was great fun and it was nice to see the full video and the other interviews. Rooney and Darren entered the masquerade, they did really well and it also gave me a chance to see the other costumes and performances while the boys where busy. Also while they were busy preparing for the masquerade I managed to sneak away to watch the Primeval panel.

On the final day I wore my Hit Girl costume while Rooney and Darren were Assassins again, it was the first time I have done a costume on my own which was strange but really fun. I had a few photos on my own which was quite daunting for me but I really enjoyed it.

Now it is all over I can’t wait for the next Expo in October, by then my Hit Girl costume will be improved and will hopefully look a lot better and Halo Cosplay Uk will meet again.

Until then…


Top Ten Video Game Guns!

DAKKADAKKADAKKA!

Sorry, couldn’t help myself. Here it is, after much debate on Facebook, the Cantina Crowd list of the Top Ten guns in video games! The rules (if you could call them such, since I made ’em up as I went along) were as follows;

  • No melee weapons (obviously)
  • No superweapons (ie. Hammer of Dawn, Orbital Ion Cannon, etc), but vehicle/ship mounted weapons DO count.
  • Has to be from a game that saw general release (No alpha/beta test games that never made it onto the market!)

Had quite a few interesting suggestions, some of which I’d never even heard of and had to go away and research before I could decide if they deserve a place in this list (my eternal thanks to Brad for introducing me to the Cerebral Bore!). I’ve avoided including any real world guns in this list, since they’re all pretty tame by comparison, and saying things like “My favourite gun is the M16-4A with an ACOG sight and under-slung shotgun” makes you sound a bit of a douche. So without further ado, here’s the list, in ascending order.

10) IM-822 Handheld Ore Cutter Line Gun (Dead Space) – The Line Gun is the Plasma Cutters souped-up big brother. When upgraded this gun will comfortably fill the width of one of the games innumerable corridors, slicing off limbs and leaving twitching dismembered corpses in its wake. The power and size of this weapons blast allows it to take down multiple enemies (the mutated Necromorphs) in a single shot, even passing through enemies to continue the messy slicing with those behind. And its alternative fire is (rather bizarrely) the Line Rack Mine – a timed explosive that can reduce a pack of Necromorphs to nothing more than gristle and goo. Although its firing rate is far from dazzling, and its reload time feels like an age when there’s a pack of face-eating minsters closing on you, all is forgiven when that blazing line of death-dealing light blasts through your enemies. This is real fun with power tools!

9) Aperture Science Handheld Portal Device (Portal 1+2) – The only entry on this list that’s not explicitly an offensive weapon, the Portal Gun as it’s more commonly known is apparently a quantum tunnelling device which has the ability to create two linked portals on most flat surfaces. Regardless of the distance between them, anything that passes through one portal will emerge from the other instantaneously. Basically make one portal in your kitchen, and the other in your local pub and voila! No more cab rides/long walks to and from (although I can imagine the drunks would be an issue)! This is possibly the coolest non-lethal gun ever, it’s so brilliantly simple, and has so many ingenious and devious ways it can be used – as is seen when you play through the Portal game’s, and have to get creative. Or just angry. I favour angry.

8) Enforcer (Unreal Tournament) – Ah, the humble enforcer pistol. Your basic starting armament in all the award-winning Unreal Tournament series (except for the awful UT 2003, but the less said about that the better), the Enforcer is a solid, reliable weapon that is instant hit (you fire, it hits the target, no annoying transition time like you get with missiles and the like), and has the same range as the in-game sniper rifle, and a similar accuracy too! This means that in the hands of a skilled player the Enforcer is a compact dose of lethality. And guess what? You can pick up a second one, giving you double the killing power and awesomeness. Just don’t use the alternate fire, because it’s bloody useless.

7) BFG 9000 (Doom) – The grandfather of all super weapons, the mother of video game overkill, and a really big gun. Getting your hands on this bad boy in the original Doom was like Christmas come early. Suddenly those CyberDemons didn’t seem so scary – probably because you couldn’t see them behind the massive blast of the BFG firing. A huge angry sphere of green and white plasma that vaporised all in its path with a huge blast radius, followed by a massive spread of invisible lasers that did  even more damage, and usually finished off whatever had survived the initial blast (which often wasn’t a lot). Ok, it used a lot of ammo (40 plasma rounds per shot) and if you were too close to the target it would wreak horrendous damage upon you too, but hey, what do you expect? You want to rip those demons a new one, there’s gonna be some risks. Just stand back, grin maniacally, and reduce the minions of Hell to smouldering ashes.

6) Yamato Cannon (Starcraft 1+2) – The only entry in this list that’s not from an FPS, nor carried by a human-sized character. The Yamato Cannon is mounted on a Terran Battlecruiser (both Behemoth and Minotaur classes mount them, for you SC nerds out there), and uses an intense magnetic field to focus a nuclear explosion into a cohesive particle beam. It basically takes nuke and turns it into a massive laser blast, so none of that awesome destructive power is wasted; it’s all concentrated on that one single target. Only the most powerful units in the game can take a hit from this weapon without being instantly destroyed, and when you consider that with careful husbanding of resources (or a reliable ally in multiplayer) you can build, say, twelve battlecruisers all armed with these bad boys, you can see why it makes it onto this list.

5) Cerebral Bore (Turok 2: Seeds of Evil) – This is a particularly nasty weapon which until we started taking suggestions for this list, I was completely unaware of (probably as a result of never playing any of the Turok games). Once fired, this weapons projectile whizzes off, tracking the targets brainwaves. It then latches onto their skull, drills deep into their brain – spraying bits of brain and skull out behind it – before exploding, messily decapitating the unfortunate target. That is a spectacularly unpleasant way to kill someone, and yet is a very cool weapon, the very sight of which would scare of would-be attackers in the games multiplayer.

I’ve included a picture of the Cerebral Bore in action, since the pictures of the actual gun itself are all rubbish!

4) Redeemer (Unreal Tournament) – The Redeemer is a man-portable Thermo-Nuclear missile launcher. Yep, that’s right, the good folks over at Epic Games (or Epic Megagames as they were called when Unreal Tournament first hit the streets) decided that standard rockets, assault rifles, and plasma powered weapons weren’t enough for their game, and that you needed more firepower. And the Redeemer certainly delivers. Although it’s technically classified as a superweapon, I’ve allowed it into the list because it’s carried by a single person – that is, the launcher, targeting system, and payload are all carried by one person like some kind of bazooka on steroids. The primary fire shots the massive missile in a straight line until it hits something or someone, whereupon it explodes with a massive blast radius that atomises every target in it – including you if you’re stupid/mad enough to be that close. The alternate fire is even better, because it allows you to actually fly the missile yourself, piloting it through doorways and corridors, and find where your prey is hiding before you detonate it, reducing them to greasy smears on the walls. Although whilst piloting the missile you’re completely defenceless, so it’s best launched from somewhere relatively safe. And far away.

3) Astartes MK Vb: Godwyn Pattern Bolt Gun (Warhammer 40,000: Space Marine) – Being a massive Warhammer 40k fan, I could rant on about the holy Bolter for hours (and have done before, much to the annoyance of all non-40k fans around me), but here I shall focus on the one used in the THQ video game Space Marine. The Bolter fires a self-propelled .75 calibre bolt, composed of a diamantine tip, depleted deuterium core and mass-reactive detonator. What this basically means is that the Bolter fires little rockets that explode once they’ve penetrated their target, blowing them up from the inside. It also has a low recoil (thanks to the self-propelled nature of its ammo) and an excellent range meaning that it’s effective at pretty much any range, be it a mad charge into the enemies midst, or picking off targets at long range. Plus it’s the first in-game representation of a twenty-five year old weapon that actually got it right!

2) Needler (Halo 1/2/3/Reach) – There are few things more terrifying than rounding a corner in Halo multiplayer and coming face to face with an enemy wielding a Needler (or two Needlers in Halo 2). In a matter of seconds, this esoteric Covenant weapon can fill your brave Spartan with somewhere between nineteen and thirty (depending on which game you’re playing) glittering shards of pink death. And as if that wasn’t enough, moments after they’ve embedded themselves, the shards explode. And don’t try running away, even with that ever-reliable zig-zagging pattern, because the needles will track you like a cloud of angry pink Bees. So in summary; a rapid-fire weapon that shoots homing, exploding crystalline needles. Nice. Or nasty, depending on who’s being shot with it…

So here we are, the top slot in the list! But what clenched this most auspicious of awards? Well, before we get there, I’d just like to take a moment to say there were quite a few names I expected to see in the suggestions that were conspicuous by their absence – weapons such as Unreal Tournament’s Flak Cannon, and the Ghostbuster’s Proton Pack – but I suppose it comes down to who saw the question, and had the time/inclination to actually answer! Anyway, here you go, the number one slot…

1) Mk2 Lancer Assault Rifle (Gears of War 1/2/3) – A low recoil, medium range assault rifle with a firing rate of 800 rounds per minute, and an integrated carbide-tipped chainsaw bayonet. It’s a big gun with plenty of dakka and bloody chainsaw on the end! So what you can’t shoot to bits at range, you can dismember in a loud and messy fashion when it gets close. The chainsaw bayonet is so good that often in multiplayer, all it takes is a rev of its distinctive engine noise to scare away enemies closing in on you. However, thanks to its low recoil, the Lancer can be used to keep enemies at bay if fountains of gore aren’t your thing. Although it’s best range is short-medium, it’s still reasonably effective at long range, allowing decent players to dominate any battlefield with their standard issue weapon. Plus, did I mention the chainsaw?

And I swear, I didn’t give this the top slot simply because I have one of the replica’s that I’m repainting at the moment!

So there you have it. Filled with rage/despair that your favourite didn’t make it in? Or maybe you want to congratulate me on a damn good call? Whatever, feel free to shout/applaud me in the comments. Or if you really want to see a completely different view on this list, check out Mr. Fish’s list on his blog Fishy’s View!


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